Guild Wars 2 September 2014 Feature Pack (II)
Today we will continue to introduce some updates with the September 2014 Feature Pack.
World vs. World
Siege Golem Mastery—A new WvW Ability Line allowing you to become an unstoppable juggernaut of destruction, gaining super speed after destroying a wall or gate, increasing your golem’s offensive and defensive stats, adding a new AoE healing effect to your Shield Bubble skill, and perhaps most excitingly, gaining access to the ejection seat! If your golem takes lethal damage, it will explode, damaging and knocking down nearby foes and launching you safely away, stealthed and invulnerable for a few seconds.
Siege Disabler—A new Trick. This item consumes supply on use, just like the existing WvW traps, but unlike traps, the Siege Disabler is thrown like a grenade. Upon landing, it discharges and temporarily disables all enemy siege weapons within a radius of 450 for 45 seconds. Disabled weapons can’t be used for the duration of the effect, and any players currently manning siege weapons will be forced off them. This trick even disables manned siege golems, albeit for a shorter 20-second duration.
Commander system
Commander’s Compendiums will transition to be accountwide unlocks. You’ll always be able to use any character you’d liketo help lead your comrades!
Once you are a commander, you will have access to a variety of colors—red, yellow, purple, or classic blue—to customize your commander icon!
Up until now, commander tags have been character bound. With the added functionality of becoming account bound and the addition of new colors to choose from, the price of the Commander’s Compendium will be adjusted to 300 gold. Whether you have three characters, thirteen characters, or even more, you will need to make this purchase only once!
Existing commanders will be grandfathered into this new system. If you’re already a commander, this will be an additional upgrade.
This new assortment of colors will facilitate a range of tactical uses. For example, in WvW, you could select one color to represent an assaulting commander and another to designate a defending commander. In open world events, you might coordinate your efforts with other commanders by tagging up with different colors to help organize groups. Or you can just grab your favorite color to stand out from the crowd!
<To be continued.>